Wednesday, 11 April 2012

All this fuss about the Atma's Nerf


In League of Legends there is an upcoming Atma's Impaler nerf taking the items Attack Damage scaling off Hp down from 2% to 1.5%. Naturally this being occasionally one of perhaps two damage items on a tanky dps or bruiser it has caused great rage across all the forums. I'm here to know if this rage is justified or if it is just the community over-reacting like usual.

First of all let's analyse old Atma's and see what it gives us: 45 Armor and18% Crit chance but we can buy those items normally as Atma's doesn't improve upon the base items in that respects. The important part is 825 gold for 2% of your hp to damage.

But how much hp do you need for that to pay off? According to League wiki it's 1125 hp which is a minuscule   amount compared to the hp of those who should be building it. With the change from 2% to 1.5% you will need slightly more hp to make it worth while and you only gain 15AD per 1000Hp...as opposed to 20. All in all the change shouldn't affect the majority of people building it who are also stacking frozen mallet, warmog's, sunfire cape etc except in a possibly beneficial way to discourage the stagnation of 'metagolem' builds and a further shift away from tanky dps being king.

So the rage on the forums is pretty much unfounded, sure you wont be a nigh-unkillable damage dealing one man army (as much) anymore but it is still a solid defence and damage item for anyone building it.

Now we just wait until the next minor change sets off the community...

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